Children of Bastion: Looking for Cat

 So here's the deal. I've been working on a game for use in class that uses the frame-work of Electric Bastionland's map-making and some of Dreaming Dragonslayer's tips for playing with children. I don't have time or energy to type it out and translate it and everything, but I hope to soon make an updated version that works better. I want to talk about it though because recently on a forum we got talking about happy games and why there are so few of them where it seems to be "baked in", while there are a lot where horror or grim nihilism seem to be baked in to them. This game is made to let children create a world and play it, so there's a lot of cute happy and silly energy. In today's session (which accompanies the story where Mary and Martha are sad because their brother died) the pupil's character got a letter from their grandma that she was sad because her cat (Mimi) was lost. The pupil's character came from a neighborhood in Bastion wh

The Dreamlands: Arborix - King of the Forest

  The people who have been following along my dreaming and drawing of the Dreamlands that I started to share recently are already somewhat familiar with Arborix, the Forest Dragon in Hex 15. Seeing their popularity on the NSR discord and on the Cauldron, I decided to finish them up well enough to share even here. Some things have changed from the previous version and I've attempted to make them some custom made spells. Seeing as the spells are mainly for them I'm not really worrying about it but once people play in this world they might want to get the opportunity to learn magic from Arborix and then I'll need to figure out some stuff about what level these spells would be. (Since these would be pretty fun to have as spells) I will accept guidance on this here. Anyway. The next people I've been dreaming more about (and who have changed a bit since the hex-map) are the bee-shepherds from hex 1. People wanted to learn about the Yip-Yip Birds as well, and that will come up

The Dreamlands - Designing a hex of hexes using OSE

So, life has been hectic and I haven't blogged a lot. I still commute to work though, using the train and walking some distances. As such I've started to dream up a fantasy world using mainly the wilderness encounter tables from Old School Essentials. It's both escapism and learning the GM side of the game and deepening my understanding of how these things work. I had tried these things before, but always got way to ambitious in my scope, so the projects fell to the side, having learned from them, but not finishing them in the least. This might be another one of these, or it might be the one. I don't know. For now it's just an escapism thing that I'm willing to share with the world. So, I made a hex of 19 hexes itself, since I think that's how it works in OSE. One big hex fits four small hexes (I think 24 miles is the big one, 6 is the small one). As such some of these hexes are actually hexes crossing the border into the next big hex (I think 1, 3, 8, 12, 1

Hanging out at The Pool

Hey everyone! It’s been a while! As is suitable for the summer months I’ve been hanging around the pool. Except it wasn’t the water filled hole you might think about but a roleplaying game . The Pool is a simple roleplaying system (it’s just that, a barebones system) that focuses more on story than on positioning and stats, equipment lists, etc. You write a Story to begin (like how you’d introduce your character in a book). It’s only allowed to be 50 words long (your own name not counting). From that you pick traits and assign bonus values to the traits, which determine how many dice you roll when your character acts in a conflict in the game. These bonuses come from a dice pool of 15 dice each character get. The bonuses cost dice from it, of which the cost rises exponentially. If you get a +1 bonus, then it costs one (1x1) die, if you get a +2 bonus it will cost four (2x2) dice and a +3 will cost nine (3x3) dice. Higher is not possible, since 4x4 is 16 and you only have 15 dice to

Scaling Mount Zorgoth with 6 to 8 year olds.

It is the end of the schoolyear and that means playing games with the kids in class as a reward for a year of hard work. This year I used the Roll 4 Shoes system and the idea I posted before of character creation via choosing a picture. I did this in first grade (6-7 year olds) and second grade (7-8 year olds) running them through a one page adventure called Mount Zorgoth that I once found and saved on my harddrive. I think it was a one page dungeon entry. In first grade it was a solo adventure as the kid was alone. He picked one of th more edgy characters. We ended up on mountain 5 without checking out what was there yet. A thing that stood out was that he wanted to convince the devil in the volcano to give him "like a cool sword made out of fire or something" and I was, like "Sure, sure, he's a devil though, so the price is working for him for a year and a day." to which sthe kid went "... So, uh, how do I get to the next mountain exactly?&q

Keep on the Borderlands Rework: The Order of the Golden Fleece

Elevator Pitch: The Keep is an outpost of the Order of the Golden Fleece with the intention of restoring Law and Order in a region tainted by creatures who are assumed to have somehow survived the flood. So. Base the Time and Location somewhere in Burgundy during the time of the Order of the Golden Fleece origins. So either during the reign of Philips the Good or his son. I think I prefer the first. The order of the Golden Fleece was a kind of nostalgia trip for knights. Knights as a group were kind of the last of their kind as the paradigm shifted and pushed them out of usefulness in war. The focus on archers from England and the rise of canons made good old fashion, honorable melee a ting of the past. The Order of the Golden Fleece was a recall to the past. A final Hurrah for knights. The running theory (of the human at least) is that the monsters are creatures from before the Flood that somehow managed to escape it with their devilish cunning. Wether or not this is true will need to

Character from Image: An Example

Character from Image: An Example So I've hinted at a possible example of starting with an image and discovering your character from there in my previous post. I've found myself with a spare moment in which I can try and do that. The following image (by Eoghan Kerrigan: ) is one has stuck with me for a few years now. So let's see what we can do. We will use RISUS since it's nice and simple. Fate could work as well, as would, I suppose, GURPS. picture by Eoghan Kerrigan. We see a character in a coat covered by sheets of ... something with pictures, or symbols, or runes or something. We know we want to play a JRPG type game, where creativity in interpretation is encouraged. A lot of characters in JRPG's are 'turned to eleven' or 'out there' in character design. This will be a fantastical hero.  Other than that there's some fashionable armour plating on his or her shoes and hat. and there's a clipboard