Wheeeeeeeeeeeelp! Time flew away from me and this blog was collecting cobwebs like nobody's business! I thought to post more in the vacation times, but I actually found a TTRPG group laying one-shots in a nearby city that I started frequenting reasonable regularly, and the rest gotten up by household catch-up and spending time with my lovely wife. But now I'm back, because I'm playing games in class again, and that's my main jam on this blog, so it's time for Actual Play Reports again!
We're starting this year with the one that works best, but that I still have to write down for other people to use. FRIENDS OF THE CLUBHOUSE. I changed the dice mechanic because I lost my heaps of six sided dice somewhere at the end of the last school year. But other than that, the concept is the same.
Some friends set up a club house, where they come together. The clubhouse itself, as well as the friends have a strength (or talent) and a weakness. When using your talent, you can use more dice and when working together, you can roll all your dice together and add them up. The story prompts are still related to the Bible story we will be working with after the game.
This year I work in (only) two schools, which means that there will be two clubhouses reacting to the same stories. The age of the players is 7-8 years old (for the children) and 39 (for the teacher).
The Clubhouses
School #1: The Movie Bunker (2 pupils, 1 teacher)
The clubhouse here is a Bunker deep in the woods. Its benefit is that it has a movie theater, while the disadvantage is that it's far away from everyone. The friends we start with are:
Evy, a black haired, black eyed girl who likes to wear pink. Her talent is singing and her problem is that she's not good at drawing.
Super Ryan (three guesses what the player's name is), who is a puma that escaped the zoo. His talent is hiding and escaping (I grouped this together) and his problem is that they're still looking for him.
Wilfried (everybody calls him Friet, which is dutch for french-fry) who is an extremely tall boy. His talent is cooking and his problem is being too tall for most things.
School #2: The Church Attic (1 pupil, 1 teacher)
The clubhouse is in the attic of the church. It has the benefit of having a playstation, but as a drawback there's no candy allowed. The friends we start with are:
Tibo, who has a talent for football (soccer) but is poor.
Grietje, who is good at investigating nature but is bad at reading and writing.
***
Episode One: The sick friend.
In which a friend falls ill or otherwise in medical trouble and the friends are asked what they do about it. This will be followed up in the following lesson hour by the story of Jesus healing Peter's sick Mother in Law. (Matthew 8:14-15)
In the first school there are two friends without my GM-pc, so I let my character fall ill while in the clubhouse of the bunker. Now what will Wilfrieds friends do?
As it stands, his human friend Evy (a shy player, red.) didn't know what to do, so Super Ryan, the Escaped Puma decided to go to the doctor, but he needed to be careful that he wasn't spotted by the Zoo people still looking for them. He was not very successful at that, and he needed to hide.
Meanwhile, Evy decided to try and call the doctor, as she was waiting and nothing was really helping or happening except for her making soup. She was able to reach Doctor Apple (Doctor Apple is a recurring character through the years of playing these games, red.) who came immediately.
Super Ryan seeing the lights go on decides to go home. I ask if he's sure. Does he know what's happening? He looks at me, thinking for just a heartbeat. "I can smell it, I think, that the doctor is going to our bunker." he says. "Oh, sure", I reply, with a laugh, and roll with it, since it actually helps us stick together.
He gets home but finds that being an escaped dangerous animal is a bigger problem than he would have thought, in this slice of life type setting. (He previously played a knight character in a Troika game. Different feel completely.) He finds that he has to hide to not scare away the doctor, while the doctor works on Wilfried.
Wilfried heals up and the doctor is befriended and is available to pick up as a PC in the next games. Due to rolling the maximum amount on a searching roll, Evy gained (or rather discovered) a new talent: Cooking.
Super Ryan's player decides that next game he'll want to play something less difficult than a Puma. Like a dog. We'll see how that goes (well, I kinda already know, as we've already played the second episode, but I can't seem to find the time to type these up).
In the second school there's only one pupil, so to encourage friendship and working together, I played along and let someone else fall ill. Since their clubhouse is in the attic of a church I had the Pastor working below, decorating the church with streamers and stuff and falling down from a ladder, hitting his knee, unable to move it. I ask the kid what the pastor's name is. "Mohammed", he immediately says. The screams of pain alert the characters Grietje and Tibo. They go down and try to help.
Tibo runs for the doctor (with soccer as a talent he could roll 3 dice, but could not beat a 10, so he wasn't there very quickly, but not too late either) and tells her (Doctor Apple again) what happened (incorrectly, but not too much off the mark that she should bring the wrong stuff). They get ready to go over to the church.
Meanwhile at the church Grietje tries to find an ice pack or other materials with which to help the man, but she can not (and I could not roll high for the life of me) crawling into a corner and crying. This is what Tibo and Doctor Apple find when they arrive. Tibo tries to comfort Grietje while Doctor Apple works on Pastor Mohammed. While Doctor Apple is an automatic success since none of the involved characters are players, Tibo has to roll to try and calm down Grietje, failing miserably for multiple rolls, resulting in her running away, him going looking for her, visiting her house and looking with the parent, only to find her hiding and crying in an abandoned treehouse in the forest.
Tibo speaks some questionable words of wisdom that I can no longer immediately recall, but imagine a 7 year old trying to comfort someone with words. Not always a success. But here, as the bell rang, I decided it worked. Both because we were out of time, and were veering off topic quite a bit in relation to the Bible story it's based on.