1D6 of Fighting Types
The first of the six dice for the d66 for my Backgrounds of the Borderlands Troika System Backgrounds for my Keep on the Borderlands reimagining. Will probably be improved upon still, but I'm all hyped and excited.
11. Knight Errant (alternative to 44 in original Troika)
A traveling knight, roaming the land in search of adventures to test their chivalric virtues and prove their courtly love. (Talk with your group about how you feel about gender and romantic relations in a faux-medieval game.)
Possessions:
• Plate Armour (treat as Heavily Armoured)
• Either a Lance and a Tired Horse OR Sword and Shield
• The Handkerchief of your Lady Liege.
Advanced Skills:
2 Sword
2 Lance
2 Poetry
2 Horse riding
2 Bravery
12. Sell-sword
A warrior that fights for a living not for a cause. He might refuse jobs on personal principle, or he mightn’t.
Possessions:
• A Weapon of choice
• Comfortable Armour (treat as Moderately Armoured)
• A Pouch with the last coins of your last job. (1d6 silver)
• A Signed Contract (random table or ask DM)
Advanced Skills:
3 Haggling
3 Weapon of choice
2 Stalking
1 Tracking
1 Trapping
13. Monster Hunter
Daring hero who hunts the Big Game and harvests their unique ingredients.
Possessions:
• Chopping Axe
• Reinforced Longbow
• Book of Monster Lore (make up fancy title)
• Big, big net.
• A set of different shaped containers
Advanced Skills:
2. Trapping
2. Tracking
2. Boasting
2. Bow Fighting
2. Hiding
14. Boar Knight
These fearless halfling warriors ride boars into battle and strike fear into their enemies.
(rewrite into a scene where sudden terror strikes an enemy as a line of boar knights emerges out of the brush, shouting fiercely.)
Possessions:
• War-Boar
• Spear
• Club
• Wooden Shield
Advanced Skills:
3 Intimidation
2 Boar riding
2 Spear fighting
2 Club fighting
2 Revelry
15. Mage Knight (Knight of the Star-filled Rosebush or something like that.)
Grown from the magical thorny rose hedge surrounding a castle made of moonlight in the Elven Kingdom on the moon, this fairy knight can fight with both sword and spell.
Possessions:
• Sword
• Stylish Plate Armour (As Heavily Armoured, Encumbrance as Modestly Armoured)
Advanced Skills:
3 Swordfighting
2 Etiquette
2 Elven Spell: Thorns
2 Elven Spell: Entangle
1 Elven Spell: Random
Note: Create Elven Spell List
16. Armsmaster
Legendary crafters, smiths to the gods of old, the dwarves of this realm have a very specific type of magic. They put it in their craft. They keep it secret.
Possession:
• [Strange Weapon] (Make a Strange Weapon Table)
• Chainmail (As Moderately Armoured)
• Dwarf-Enchanted Walking Forge (it follows them)
Advanced Skills:
4 Dwarven Forging (it’s magic)
2 [Strange Weapon] Fighting
2 Dwarven Secrecy
2 Navigation