TROIKA! Character Set #2 (Version 1)

More Troika!, since that's where my mind's at! Who knows, maybe I'll get to my own d66 table? Probably not. Trying some fancy stuff with specials and new spells. Let me know what you think of it!

1. Angel Amnesiac

You are like a human, but with wings. You have a golden band floating above your head. It’s cracked. You don’t remember anything but your name and what you can do, but not why you can, or why others can’t. Time to find out I guess.


• Cracked Aureole

• Flaming Sword (how do special weapons?)

• Billowing White Robes
• Strangely Melodious Robes

Advanced Skills:

4 - Sword Fighting

3 - Singing

1 - Language: Celestial
1 - Angelic Spell: Fear (Assume frightening presence with loads more wings and loads more eyes and smoke and lightning and holy choruses)
1 - Angelic Spell: Random

1 - Angelic Spell: Random


Angelic spells and memories are locked until a way is found to repair the aureole. A fun option might be to wait with rolling the random Angelic Spells until this is managed, discovering them together with the character.

Spell List: 1d3 (tens) + 1d6 (singles)

11. Babble
12. Banish Spirit
13. Befuddle (hearing heavenly chorusses in the mind)
14. Coal Resolve
15. Ember
16. Exorcism
21. Fear (so many wings and eyes etc.)
22. Fire Bolt
23. Flash
24. Invisibility
25. Light
26. Peace

31. Presence
32. Sleep
33. Teleport
34. Thunder
35. True Seeing
36. Undo 

2. Initiate in the Mystical Order of Janitors

You look like a normal janitor, but you hold the keys to secret knowledge granted to you by Janus.


• A Mop and Bucket OR A Toolbox

• Blue Coveralls.

• A keychain with 20 keys of different sizes and materials.

Advanced Skills:

2 - Secret Signs (Mystical Order of Janitors)

2 - Small Repairs

3 - Cleaning

1 - Janitorial Magic: Looking Through the Door (Looking into the now, the past, or the future, either here or elsewhere, as long as there is a door or window to look through.
1 - Janitorial Magic: Skeleton Key - The key used can open any lock, if the spell succeeds.

Choose One: 1 - Pole arm Fighting // 1 - Maul Fighting // 1 - Knife Fighting 


11. Astral Reach,
12. Breach,
13. Find,
14. Grow,
15. Helping Hands, 

16. Ironhand, 

21. Levitate, 

22. Light, 

23. Lock, 

24. Open, 

25. Protection from Rain, 

26. Quench, 

31. See Through, 

32. Sentry, 

33. Shatter, 

34. True Seeing, 

35. Undo, 

36. Ward.


Mystical Janitors can use keys to enhance certain spells, if they can be somehow be used as a normal key should in the casting of the spell. 

Roll on each table for each key:

1. Iron: substitutes 1 stamina

2. Iron: substitutes 1 stamina

3. Iron: substitutes 1 stamina

4. Silver: adds +1 to spell skill level

5. Gold: substitute 1d6 stamina

6. Ivory: opens hidden knowledge

1. Small: +2 to spell level, but lesser effect of the spell.

2. Large: Fills a small slot on its own.

3. Antique: opens to the past, but not farther back then the age of the key.

4. Found: looks/opens to another location, on the same sphere.

5. Found in the Humpbacked Skies: looks/opens to to another location, regardless of sphere.

6. Heavy: fills a small slot on its own.

Other keys might be used to different effects, based on the GM’s discretion.

3. Simian Bass Player

You’re a primate that plays the bass.


• Either an Electric Bass or a Contrabass

• A fancy suit with a floral shirt.

• A Knife

Advanced Skills:

3 - Play the Bass

2 - Climb

2 - Etiquette

1 - Knife Fighting

1 - Brawling

1 - Acrobatics

4. Unwilling Messiah

People believe you are the Messiah, and you actually might be, but you just want to sleep in and play video games. You wish they all would just leave you alone. They don’t. Will you get away from your calling or will you succumb?


• Portable Video Game System

• Nondescript Trench Coat

• Soft, Downy Sleeping Pillow

• Cozy Blanket

• A Baseball Bat

Advanced Skills:

3 - Playing Video Games

2 - Sneak

2 - Sleep

2 - Spell: Mystical Visions

1 - Being Pursued by Devoted Followers

New Spell: Mystical Visions:

Every Time the Unwilling Messiah has an exceptional experience, test Mystical Visions. 

Exceptional Experiences include but are not limited to: A Good Night’s Sleep, A Very Fine Meal, Falling in Love, Being Knocked Out, Being Dumped, Receiving a Compliment from Someone You Look Up too, Being Robbed, Watching a Cat Video, …
The Visions might be of things to come, that have already happened or that are happening right now. They might also be a calling by a god or demon or other mystical entity (like the mystical three eyed goat on the top of Mount Granola.)


Every time you enter a new location, roll Being Pursued by Devoted Followers to see if you’ve been found out. The GM might include bonuses or negatives for the locations, like if it’s crowded, or if you are not in civilized lands, or …
Remind your GM about is at the start of the first session. After that, it’s their responsibility.

5. Infernal Bureaucrat

You are a devil that likes contracts very much and are traveling the spheres for someone wanting a hellish contract made. You can use the souls gained with these to power your magic.


• A Jar containing 1d6 floating Souls

• Form Fill Contracts (5)

• Parchment (5) and Blood Red Quill

• A shadowy, black cloak

Advanced Skills:

2 - Bureaucracy

2 - Etiquette

1 - Spell: Random

1 - Spell: Random

1 - Spell: Random 

1 - Spell: Random

1 - Spell: Random

1 - Spell: Random


Infernal Magic can be used by substituting a soul for the cost of stamina. Each regular, human soul used counts as 1d6 stamina (roll when used). Some special souls might give more, some might less.

6. Royal Beautician

Your customers might already be kings, queens and emperors, but you make them look the part.


• A beautycase filled with the tools of your trade (Large)

• Either a Brick Filled Handbag (damage as club) or Brass Knuckles (damage as club)
• A Taser (as Pistolet, but non lethal)

• 100 Business Cards (Small Item)

Advanced Skills:

4 - Trade: Beautician

2 - Gossip

2 - Etiquette

1 - Brawling or Fist Fighting

1 - Pistolet Fighting


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