Aren't they jolly and fun! |
Farmers
Farmers come in all shapes and sizes. Some make things grow, others keep farm animals. Usually you know what to do with the produce. Most do a bit of everything, but some might experiment with specializing. Or at least dream of it, aspiring to one day be able to specialize in one thing.
Requirement: TaleFarmers are not usually the adventuring type. Tell us what caused you to (1) give up the life of a farmer and (2) take up the life of deadly adventure. This will gain you an automatic extra die to spend, as per the optional rule.
Some options to work with (but feel free to come up with your own):
- You accidentally burned down your farm.
- Goblins stole your favorite chicken, and you want it back.
- You had a vision or dream where you were chosen for a great task.
- Wolves have been eating your herd, and now it’s time for revenge.
- Raiders have stolen your husband!
- You heard that if you catch a Leprechaun you can force it to give you his treasure, and you like treasure!
- You didn’t shelter an old crone, she cursed you and now your crops all uprooted themselves and walked into the woods, on their own!
Farmers are usually hearty and healthy, strong because of their work. Some might know letters and numbers and be able to write their own name. Farmers tend to be good with their hands, and be able to craft simple things for themselves (see craftsmen). Farmers might dabble a bit in fishing or hunting. Especially if some predators are out to get their chickens or their sheep. Music is also a thing that is liked, as well as turning their produce into tastier things, like bread, cheese and beer, which is used for another beloved activity, namely feasting. There are a lot of tropes about farmers, which could be used to fuel your cliche writing inspiration.
Most farmers will have one cliché at 3 max and all others below, since they tend to do everything on their own, being self-sufficient. You are required to have at least one cliche that has to do with farming if you want to play a farmer. It can be at 1, if you want to be a particularly bad farmer. Most have multiple farming related cliches though.
Optional Rule: Hard Working
At the cost of 1 die at character creation this character gets the Hard Working trait, meaning they can re-roll any 1’s, but only on any roll made for doing continuous hard and mindless physical labor such as lugging things around, plowing, mowing, chopping.
Example Farmer Characters:
Look any this handsome lad. I'd wager he's still got all of his teeth. |
Hannes
Hannes once was fishing, as he likes to do on a Sunday after mass. It was at this point that all of a sudden the face of a beautiful lady emerged from the water and told him that there are many treasures hidden in the caves that go up the road. Hannes explained that he couldn’t really leave his widowed mother all alone to look after the farm. The lady in the water told him that the treasure could make his widowed mother into a queen that could have anything she wanted. Hannes loves his mother very much and thinks this is a good idea, so he leaves right away.
Hannes is a(n) …
- Gullible but strong farmboy (3) - tools of the trade: Hopes and Dreams, farm, plow, rake, …
- Animal Friend, especially to his cow Mathilda (2) - tools of the trade: Big Heart, bag of treats
- Singing Harvester (2) - tools of the trade: knowledge of simple songs, scythe
- Handsome Lad (2) - tools of the trade: Rosy Cheeks, athletic build, sincere eyes, all of his teeth
- Recreational Fisherman (1) - tools of the trade: Fishing Line
- Hard Worker (see optional rule)
A bit like this, but imagine a spiked mace instead of a sword. And imagine her being very clumsy in it. |
Iron Anna
Annabelle, being a buxom dairy maid, got a lot of attention from the soldiers, mercenaries and other adventurers coming through. This filled her head with dreams about the world outside and the riches and fame to gain out there. She would sings songs about it while dreaming about going on adventures on her own. One day she ran off with a mercenary called Iron Willem, and started adventuring for good. Iron Willem ended up dying, about right as they left the village. Such is the adventuring life. Especially if you made an enemy in the Bandit King like Iron Willem did. Annabelle was undeterred and kept going, seeking adventure and fame. With the tools that Willem left her in death she outfitted herself with re-forged plate armour (from Dead Iron Willem’s purse) and his spiked mace and set out to become Iron Anna. Which is where we are right now. She’s still figuring these things out.
Annabelle is a(n)…
- Buxom Milk Maid (3) - tools of the trade: Buxom Bossom, Milk Pail, Three Legged Stool, Wooden Shoes, a Cow.
- Bored Cheese Monger (2) - tools of the trade: Cheese Cloth, Bottle of Rennet, Cheese Press, a Cheese Cellar.
- Dreamy Songstress (2) - tools of the trade: Hopes and Dreams, A Good Voice.
- Optimistic Go-Getter (2) - tools of the trade: Hope and Energy
- Reluctant Housewife in Training (1) - tools of the trade: Broom, Apron, Rolling Pin, Cooking Knives, Family Cookbook, …
- Iron Clad Adventurer looking for Fame and Glory (1) - tools of the trade: Plate Armor, Spiked Mace.
- Lucky shots: OOOOOO
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