Wednesday, May 26, 2021

Character from Image: An Example

Character from Image: An Example

So I've hinted at a possible example of starting with an image and discovering your character from there in my previous post. I've found myself with a spare moment in which I can try and do that.

The following image (by Eoghan Kerrigan: https://www.deviantart.com/eoghankerrigan/ ) is one has stuck with me for a few years now. So let's see what we can do. We will use RISUS since it's nice and simple. Fate could work as well, as would, I suppose, GURPS.

picture by Eoghan Kerrigan
picture by Eoghan Kerrigan.

We see a character in a coat covered by sheets of ... something with pictures, or symbols, or runes or something. We know we want to play a JRPG type game, where creativity in interpretation is encouraged. A lot of characters in JRPG's are 'turned to eleven' or 'out there' in character design. This will be a fantastical hero. 

Other than that there's some fashionable armour plating on his or her shoes and hat. and there's a clipboard or notepad of some kind that they are holding.

The general idea I get is that of some kind of inventor or engineer, what with the stylish hat that kind of looks like the hats those engines drivers on trains often have and the notepad to take notes on how things are going or to check some charts. Something steampunk flavored.

The coat with all the sigils seems more arcane. Magical engineers are definitely a Final Fantasy trope. They also seem to be wearing glasses, which usually indicates being one of the smart type of characters.

The red hair kind of looks like fire or flames. Which again fits the steampunk vibe, as do the heavy gloves. We can still go quite a lot of directions with this. So lets try to define some stuff.

Junior Magitech Engine Driver (4)

Starting out, fresh out of Magical engineering school, this character roams the lands looking for a place of employment, or as a traveling Engine Fixer. Ah! This gives me a very JRPG type of idea (also, I'm stealing it from TriGun, which has the same idea, more or less). 

Every Big City is built around an Engine. The Engine is a Magical device that powers the entire city. The knowledge of how to create them has been lost, but Magitech Engine Drivers are trained to travel from city to city and check up on the Engines and make repairs. They know how to keep the sigils and wards on the engines up do date and can repair them is needed. They also have a big hammer with which they can whack things back in place or whack monsters out of the tubes of the Engines. They have a coat with protective sigils that protects them from fire, steam and impact.

Yes, that seems about right. The GM can work with this. It counts as a Tale, more or less, so we get another die to work with (big cities have Engines. Engines are large enough to walk in have monster nests, Magitech Engine Drivers are a thing). This means we have used 4/11 dice. If we find a Hook in there somewhere we've got 12 dice to work with, so we can still do a lot. This alone is already enough to start the game with. We could fill in things as we go. But let's keep going.

We could focus on the magical side as well, or we could focus on the engineer part. (We can even do both) Or we can focus on other things, like what they do between jobs. Do they have another source of income, or a hobby?

Mage of Iron and Steam [3]

Finding interest in the magical side of engineering this character has developed his own type of magic that controls Iron and Steam, using it without the help of machines. Using this is dangerous though, and can only be done while pumping the cliche, or finding another complicated or dangerous way. For example, you can plug yourself into an Engine and us its power, with the danger of harming the thing that keeps the city going. Or you could build a device that can channel the powers, but that will take time and resources that in a straight up fight will probably be unavailable. Can be double pumped.

So we've used 7/11 dice. Let's move on to the next cliche.

Magi-Van Driver (2)

This character owns and drives a MagiTech powered van. A Steam-Powered Van basically. It's enough to hold the entire party if needed and the character knows how to drive it and to negotiates with the powers of steam and fire that are bound to it. This may explain the sigils on his coat as well, they can be the contracts made with the spirits that are put in the devices. Hook: The current vehicle has a spirit that is almost done with its contract. It is acting up, asking for favors and being stubborn as they know that there will be a request for a new contract soon.

This has us at 9/12, which means we've got three dice left. I usually like to have at least one cliche at 1 because that is funny. Failing is fun. However, we can make Mage of Iron and Steam a double pump cliche by doubling it's cost, and I think that for this character that's what we'll do.

And now al we need is a name suitable for this character and they are done. Also, probably have a better name for the Magi-Van, but since this is just an example this will have to do.

Let's name them ... something to do with steam power or engineers ... but in good JRPG style it has to be misinterpreted or completely missing the point. Let's say Watt for the power/enigneer thing, but give it a bit of a twist. Watto? Watson? Watson as a last name seems good. Let's make them a girl as well. Emily Watson. Done.

Good enough I think.

Character Design Ideas: Start with an image and build from there.

 Character Design Idea: Start with an image and build from there.

Some game systems give you a lot of control as a player over how your character is built. It often leads to wildly different characters that have little to do with each other. The freedom of say, RISUS, means that you have to somewhat explain what is good for this game and what is not. (although a chaotic game where everyone just makes a character without even a genre prompt and only after meet up might be fun as well. "Chtullu, Abraham Lincoln and Mowgli walk into a bar...")

One way I've done this is by providing images and let people pick one that will be their character (or at least an inspiration) and start from there. It also makes things go fast as you don't neccesarily need to fill in skills from the start. You can discover it through play.

You can hunt for pictures and make a Pinterest board for your game, or make other collections, but you could also find some artists on Deviantart or some of those sites who have put up entire collections of character designs. I have done exactly that, and want to share. Who knows, in follow up posts we might stat some of them out.

Boiled Leather And Rusty Armour - Mattias Adolfsson
Boiled Leather And Rusty Armour - Mattias Adolfsson

Character Designs - The Etherignton Brothers
Character Designs - The Etherignton Brothers

Character Designs - The Etherignton Brothers
Character Designs - The Etherignton Brothers

JRPG Character Pt. 1 - Eoghan Kerrigan
JRPG Character Pt. 1 - Eoghan Kerrigan

JRPG Character Pt. 2 - Eoghan Kerrigan
JRPG Character Pt. 2 - Eoghan Kerrigan

Yokai - Naiiade
Yokai - Naiiade



Wednesday, May 19, 2021

Braindump: JRPGs

 JRPG: Japanese RolePlaying Games

This usually mainly refers to computer games like Final Fantasy, Dragon Warrior/Hero Quest, Grandia, etc. They all have several tropes that I like and have from tim
e to time been trying to emulate in our regular TableTop RPG system. Being immersed in Troika! as I've been, trying to meld it with Keep on the Borderlands, I think Troika! might be one of the best contenders to highlight the weird and whacky that these games often have. Player Characters are completely out there, as are the monsters/adversaries and the general story line is usually really weird as well.

Grand Mage by Eoghan Kerrigan
Grand Mage by Eoghan Kerrigan: https://www.deviantart.com/eoghankerrigan

So yeah... I guess, be prepared to see an overhaul again on the work I already did on my Keep on the Borderlands work.

The main thing I like is how they take a concept without much context and create their own context for it. That and hilarious mistranslations and misconceptions and the melding of cultural concepts. I've been listening to a Flemish podcast about the history of these lands (specifically the house of Burgundy) and think I might use that as a starting point for my knights and the realm in which the Keep will be. It might mean having to do some research, but again, not too much, as the JRPG weirdness sauce needs for it to be misunderstood a bit and taken in a completely different direction.

Sunday, May 9, 2021

Backgrounds of the Borderlands: 1d6 Wanderers or Travellers

 1d6 TROIKA! backgrounds for travellers around the Keep on the Borderlands.

2.1 - The Lost Valkyrie
This Valkyrie has lost the brave warrior she came to claim. She cannot return to Valhalla before finding him. Despite looking for many years she cannot find him. The more she experiences the human world though, the more she questions wether she really wants to find him. If she finds him, she’d have to leave the human world behind again.


Special:
When rolling to find her way, The Lost Valkyrie does not count her skill stat.


Possessions:
• A Favorite Human Food/Drink (something they wouldn’t have in Valhalla, like herbal tea, cake or frog legs in garlic sauce or something)
• A Spear
• A Shield
• A Flying Horse
• A pet Raven that is supposed to guide her but constantly comments on her inability to find her charge.
• Swan Themed Valkyrie Armour.


Advanced Skills:
3 Flying Horse Flying
3 Spear Fighting
2 Shield Fighting

2 Speak With Dead
1 Opera Singing



2.2 - The Artisan
This diminutive man with a coloured hat and a magnificent beard is called a dwarf by some and a gnome by others. What they all know and agree on though, is that he’s a master artisan, as is proven by his wagon, which does not need any beast to pull it, but rather puls itself on arms of wood and iron. 


Possessions:
• Mechanical Wagon
• Mechanic Tools
• Boomerang

• Beard Oils


Advanced Skills:
4 Dwarfen Engineering
3 Mechanical Wagon Driving
2 Boomerang Throwing
1 Whistling



2.3 - The Itinerant Priest
This priest travels from place to place, ministering to the faithful, bringing light and healing through words and actions to show the mercy of Christ.


Possessions:
• Portable Shrine
• Sacred Oils
• Quarterstaff (worn by walking)


Advanced Skills:
3 Forgiveness
3 Medicine
1 Preaching
1 Listening
1 Healing Miracle
1 Blessing: Create Holy Water



2.4 - The Hired Help
This person hires themselves out to do mundane tasks for adventurous types. Through doing that, they have learned some adventuring tricks themselves. They are recognizable by their very large backpacks.


Special:
This character is very skilled at carrying things. They may carry eighteen (18) things without issue instead of the standard twelve (12). Additionally they always add a +6 to their item retrieval checks.


Possessions:
• A very large backpack
• A lantern with oil
• A prodding stick
• A crowbar (as club when used in battle)
• A shovel
• A Hammer and Spikes


Advanced Skills:
1 Searching
1 Safe Carrying
1 Hiding
1 Trekking
1 Crowbar Fighting
1 Camping
1 Gathering
1 Watch keeping
1 Moving silently
1 Cooking



2.5 - The Boar Rider
There are villages in the chaotic lands where small people live that cannot be tamed by either Law or Chaos. These Gaul warriors are as brave and fearless as they are small, and their warriors ride wild boars.


Possessions:
• A Boar Mount
• A Maul
• Sling
• A bag with 10 Slinging Stones
• A Torc


Advanced Skills:
3 Boar Riding
3 Heckling
2 Club Fighting
2 Sling Shooting



2.6 - The Escaped Princess
Tired of waiting to be rescued by a brave prince this princess escaped on her own, using guile, trickery and charm she can outsmart many a monster. Her weapon is her wits.


Special:

The Lost Princess can improvise with found objects for a skill without any penalty. (a hair clip or a needle will do to pick a lock, a frying pan will do for a club, etc.)


Possessions:
• A fancy dress
• A Big Chest of make-up and clothes (Large)


Advanced Skills:
3 Gossip 

3 Charm
2 Impersonation

1 Move Silently

1 Deception
1 Lock Picking

Thursday, May 6, 2021

Backgrounds Of The Borderlands: 1d6 Fighter Types — Take 2 — Knights

 

1d6 Knightly Types of the Keep on the Borderlands.

1.1 - The Roaming Knight 
A knight that has sworn to protect the weak and helpless from the forces of Chaos.

Possessions:
• Chainmail Armour (Medium Armour)
• A Tired but Stalwart Horse
• Sword
• Shield
• A Weathered Map

Advanced Skills:
3 Draw Enemy Attention
2 Sword Fighting
2 Shield Fighting
1 Traveling
1 Awareness

1.2 - The Vengeful Squire 
Having lost his Knight to the monsters in the Caves of Chaos this youngster will not take another master before having avenged his master.



Possessions:
• Master’s Longsword that provides +1 to Longsword Fighting and Damage while using it. Only you may benefit from this bonus; it’s not magic, just sentimental.
• Training Armour (as medium armour)

Advanced Skills:
3 Longsword Fighting
1 Awareness
1 Climb
1 Run
1 Swim
1 Vengeance
1 Basic Chores

1.3 - The Swallow Knight
A knight decorated in images of swallows and flowers. Romantic and poetic, this knight is loved mainly by the amorous in courts everywhere.

Possessions:
• Chainmail Armour (Medium Armour)
• A Pretty Horse
• Lance (Damage as Spear)
• Sword
• Shield
• A Lute
• A foolish promise to a love-interest to prove their love. (honor demands you do it)

Advanced Skills:
3 Romantic Poetry
2 Sword Fighting
2 Spear Fighting
1 Shield Fighting
1 Lute Playing
1 Jousting

1.4 - The Grail Knight
A knight in gleaming armour questing for the Holy Grail. It is said that only the most pure and knightly knights are allowed to find and obtain the grail. Will they be able to obtain it?

Possessions:
• Heavy Armour
• Horse
• Lance (Damage as Spear)
• Sword
• Shield
• A Quest

Advanced Skills:
3 Purity
2 Sword Fighting
2 Spear Fighting
1 Shield Fighting
1 Awareness

1.5 - The Beetle Knight 
A knight from the realm of fairy that looks profoundly otherworldly in their completely covered plate armour that is shaped like a stag-beetle and made out of a strange metal that has a greenish-pearly sheen.

Possessions:
• Heavy Armour (Beetle Shaped)
• Horse
• Lance (Damage as Spear)
• Big Mace
• Shield
• A talking beetle that only he can understand.

Advanced Skills:
3 Beetle Control
2 Mace Fighting
2 Spear Fighting
1 Shield Fighting
1 Jousting

1.6 - The Master Archer
A master with the bow and arrow, this fellow can do things that should be impossible with bow and arrows.


Possessions: 
• Longbow 

• 20 Arrows 

• 12 Trick Arrows (3 bladed, 3 blunted, 3 whistling, 3 sleep powder)

• Fame

Advanced Skills: 
4 Bow Shooting

3 Bragging

3 Showmanship

Sunday, May 2, 2021

Backgrounds of the Borderlands — 1D6 Clerical Types — First Draft

As with the previous post, these will need some revision to make them "pop", but I wanna make some starts with each of these first. I've tried to not just give everyone rank 2 in the advanced skills.

21. The Preacher

Determined to bring the good news to the most unreached people, this person is prepared to do whatever it takes to save their souls, even when others think they are beyond saving.


Possessions:
• The Good Book
• A map with location to an unreached people group.
• Walking stick.

Advanced Skills:

3 Preaching
3 Theology
2 Healing

1 Climb

1 Swim

1 Language of an unreached people


22. The Witch Hunter

A special sect of the church determined to find the agents of evil and neutralize them, the witch hunters cannot abide with the powers of chaos.


Possessions: (probably too much)
• Saint Clarence of Arcady’s approved guide to spotting the presence of Chaos. (book)
• Blessed Silver Mace
• Blessed Armour (Non armour to normal people, as Moderate armour to attacks made by forces of Chaos)
• Crossbow
• Silvered Crossbow Bolts
• Blessed Silvered Manacles

Advanced Skills:

3 Interrogate
3 Convince

2 Tracking
1 Mace Fighting
1 Crossbow Shooting
1 Spell: Unmask Chaos


23. The Heretic

Following an unapproved view on God, this believer often has to live hidden and on the side. Given the power to work miracles, doing them is dangerous.


Possessions:
• Unapproved Prophecies (elaborate further)
• Walking Stick

Advanced Skills:
3 Miracle: Random (Make Miracle list)
3 Convincing
2 Hiding
2 Judge Character

24. Miracle Worker

Touched by the divine and given great, miraculous power, this being can do more than any normal human can.


Possessions:
• A walking stick

Advanced Skills:

4 Random Miracle
2 Random Miracle
2 Random Miracle
1 Holy Presence
1 Pathfinding


25. Rabbi

Belonging to a similar aligned faith than most of the medieval world, these priests are still viewed with suspicion. You adventure in search of clues to the lost tribes of Israel.


Possessions:
• A mostly empty map
• Staff
• Ink and Quill
• Light Armour

Advanced Skills:

2 Pathfinding
2 Mapmaking
3 Secret of Solomon’s Wisdom (Magic: Create Table)

3 Knife fighting

26. Reformed Savage

You used to live in the halfling villages dotted around the keep. One time a preacher came and showed you the light of the new religion. You now follow that one.

((When rolled, replace with another savage people group and reflavour in skills and possessions: Kobold, Goblin, Hobgoblin, Orc, Gnoll, Ogre … go in order))

 

Possessions:
• Wooden Club
• Rosary
• Holy Scriptures
• A faithful hog
• A reputation

Advanced Skills:

3 Boistering!
3 Praying
2 Club Fighting
1 Study
1 Hog Riding

The Clubhouse Chronicles 2024 edition! // Clubhouse Banana — Story 2: Visit From a VIP!

After the last adventure I asked my student if her character Arin had anyone special she looked up to, maybe a singer or an actor or someo...