Sunday, May 2, 2021

Backgrounds of the Borderlands — 1D6 Clerical Types — First Draft

As with the previous post, these will need some revision to make them "pop", but I wanna make some starts with each of these first. I've tried to not just give everyone rank 2 in the advanced skills.

21. The Preacher

Determined to bring the good news to the most unreached people, this person is prepared to do whatever it takes to save their souls, even when others think they are beyond saving.


Possessions:
• The Good Book
• A map with location to an unreached people group.
• Walking stick.

Advanced Skills:

3 Preaching
3 Theology
2 Healing

1 Climb

1 Swim

1 Language of an unreached people


22. The Witch Hunter

A special sect of the church determined to find the agents of evil and neutralize them, the witch hunters cannot abide with the powers of chaos.


Possessions: (probably too much)
• Saint Clarence of Arcady’s approved guide to spotting the presence of Chaos. (book)
• Blessed Silver Mace
• Blessed Armour (Non armour to normal people, as Moderate armour to attacks made by forces of Chaos)
• Crossbow
• Silvered Crossbow Bolts
• Blessed Silvered Manacles

Advanced Skills:

3 Interrogate
3 Convince

2 Tracking
1 Mace Fighting
1 Crossbow Shooting
1 Spell: Unmask Chaos


23. The Heretic

Following an unapproved view on God, this believer often has to live hidden and on the side. Given the power to work miracles, doing them is dangerous.


Possessions:
• Unapproved Prophecies (elaborate further)
• Walking Stick

Advanced Skills:
3 Miracle: Random (Make Miracle list)
3 Convincing
2 Hiding
2 Judge Character

24. Miracle Worker

Touched by the divine and given great, miraculous power, this being can do more than any normal human can.


Possessions:
• A walking stick

Advanced Skills:

4 Random Miracle
2 Random Miracle
2 Random Miracle
1 Holy Presence
1 Pathfinding


25. Rabbi

Belonging to a similar aligned faith than most of the medieval world, these priests are still viewed with suspicion. You adventure in search of clues to the lost tribes of Israel.


Possessions:
• A mostly empty map
• Staff
• Ink and Quill
• Light Armour

Advanced Skills:

2 Pathfinding
2 Mapmaking
3 Secret of Solomon’s Wisdom (Magic: Create Table)

3 Knife fighting

26. Reformed Savage

You used to live in the halfling villages dotted around the keep. One time a preacher came and showed you the light of the new religion. You now follow that one.

((When rolled, replace with another savage people group and reflavour in skills and possessions: Kobold, Goblin, Hobgoblin, Orc, Gnoll, Ogre … go in order))

 

Possessions:
• Wooden Club
• Rosary
• Holy Scriptures
• A faithful hog
• A reputation

Advanced Skills:

3 Boistering!
3 Praying
2 Club Fighting
1 Study
1 Hog Riding

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