Saturday, July 30, 2022

On Skeletons That Roam (And Their Motivations)

From a completely digitized manuscript called Danse Macabre.

From skeletons and zombies to ghost, phantoms and other, even more nefarious things like Vampires. These dead didn’t stay dead, for whatever reason. In fairytales, it’s often because of an unresolved thing that is so important that it keeps them from peacefully going on to the afterlife, be it for vengeance, love or some other powerful motivator, they keep alive.

Another is dark magic, either being animated by dark wizards or the devil himself, these dead are walking again. Perhaps they made a pact with the devil, not wanting to die or they or are called back and bound by a dark wizard. Perhaps the devil himself jumped back into the bones of these undead to find a way to move around. Many theories exist, some of them are bound to be true.

Skeletons

Skeletons are the bones of the long dead, generally humans, but they should not be limited to that. As the undead they have a reason to be. Depending on where we are, there are different reasons.

• They might have been summoned by a dark wizard or power. The one in control is not the original occupant, but a dark power, be it the mind of the wizard or it’s demonic minions. In this case, when defeated they stay dead until reanimated again. The link to the wizard is severed, or the demon is cast out, back into hell.

• They might also have some unresolved business and be moving about trying to resolve it. Depending on how old they are, their mind and awareness might already be slipping and their behavior might be hard to gauge. When defeated, as long as the business keeping them from dying is not resolved, they will re-assemble, or try as best they can. If unable to for some reason (because the bones cannot be reassembled or are completely destroyed, the spirit will still haunt and change tack and find another way to try and resolve their situation, for example by possession or some other measures.


• In the underworld, the realm of the dead, they just live and act as they might have had before. They are awaiting judgement at the end of days. Intrusions by the living might be seen as wrong and violently confronted.

When encountered in the wild, they are…

HP: 2 // ARM: 7 (typically)


1. A skeleton dressed up in tattered noble clothes, giving directions to six skeletons in tattered servant attire. “I will take my rightful place by my love’s side.” it whispers. It’s will animates himself and his servants to win the heart of their love. Their love is long dead though, as they are, but they might think one of the PC’s is them, or might think they are rival suitors. They will not realize they are dead, whatever is tried, but they might be convinced someone is their lover if they act the part, and find rest once their love is returned convincingly. This is a tricky thing to do.


2. Seven skeletons stumbling around, whisper-shouting a name. Two are adult sized, the others are varying child sized length. One of the adult ones is carrying a wooden doll wrapped in cloth. They are looking for their baby, stolen from its crib. They will not rest until they find it. The wolves that killed and ate them could not stop them years ago, nothing can.

3. Eight black-hearted skeletons cursed to roam the lands forever until they learn the meaning of compassion and charity. In life they were bandits who robbed and pillaged wherever they went. On one of their raids, they were cursed by an old lady before they stabbed her.


4. Six mercenary soldiers who have to save as many lives as they have taken before they can pass on. Any kill they make attempting to do this adds to the score they are trying to erase, but being soldiers in life, they only really know how to kill. It’s tragic. In trying to save lives, they often kill again.


5. One human skeleton and ten cat skeletons. The human skeleton is looking for ink and parchment. She needs to finish her tale before she can move on. The cats are faithful even into death. 


6. Eight animal skeletons, animated by dark magic, inhabited by evil spirits and let loose (or escaped) into the wild. Experiments of a dark sorcerer.

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