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2. Burglar
• You spent your time breaking into houses, that is, until you tried to break into a wizard tower, you fool. At least now you just need to do this job and you are free of imprisonment by the Wizard.
• Because you are a prisoner of the Crystal Wizard, you are equipped with a Magical Collar that will harm you if you try to just run away.
• You gain the Finger Smith trait at Rank 1 and always have Lock Picks on you.
How do you usually get into buildings?
1. Rooftop access: You gain the Roof Runner trait at Rank 1, and have a Grappling Hook.
2. Explosives: You gain a Bomb.
3. Disguising: You gain a Specific Disguise.
4. Sneaking: You gain a Dark Cloak and the Shadow Jack trait at Rank 1
5. Preparation: You gain a Notebook and a Pen to write down all your observations to plan.
6. Bribes: You gain a Pouch of Coin.
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